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MOAI

Moai (PC/Mac) 2016 Released

Senior Game Design Class Greenlit Pitch

Sammy's Award:

Technical Achievement Award 3rd 

Roles: Game Designer, 

Art Director, Animator, 3D Modeling & Rigging, Artist, Programmer

Languages: C#

Platform: Unity

Art Software: Blender, Photoshop, Illustrator

Description: Moai is an procedually-generated low-poly open-world sandbox/exploration game. Your special power is the power of infinite patience. With the click of a button, you can fast-forward time and watch as the world around you changes before your eyes. The world has much to explore, such as environments that are out of this world, and mysterious shrines that may be complex to activate.You play as a Moai - more commonly known as an Easter Island statue. You've existed since the creation of the world and you still continue to exist - never changing, never aging. Unlike you, the world around you changes constantly - mountains rise and fall, oceans overflow and dry up, forests sprout and die. Explore the vast world that you've been placed in and experience the magic that the living, breathing world has to show you.

Website: 

http://www.moai-game.com

Download:

https://mcfli.itch.io/moai

PaperCup

PaperCup App (PC) 2016

Roles: UI/UX Designer, Graphic Designer, Programmer

Languages: C#

Platform: Microsoft Visual Studio

Art Software: Photoshop

Description: PaperCup is a small communication application made by three UCSC game design students. The program allows users to watch videos and listen to audio files together. The idea comes from me, an international exchange student, who always relies on communication Apps to keep in tough with friends and families from far and looks for better and more interactive ways to have fun with them. As a UI/UX designer, I made persona reports, created storyboard and wireframe in Photoshop, interviewed and collected information from potential users, made the original design of the application, participated in programming multiple functions like media player, chat functions, and UI, and run testing sessions.

Website: https://people.ucsc.edu/~bjlin/PaperCup/index.html

Wireframe:

https://docs.google.com/a/ucsc.edu/presentation/d/1zxLgrtaZzxEaLFIbQA7fOWddpVCX75mK1VyFppptCQk/edit?usp=sharing

I N F I N I T Y

G A L L E R Y

∞ Gallery (PC) 2016 In Progress

Roles: Lead Game Designer, Art Director, Artist, Level Designer, Programmer

Languages: C#

Platform: Unity

Art Software: Photoshop, Blender

Description: ∞ Gallery is a multiplayer adventure puzzle game where the players 

play as some little stackable creatures, STAKs, who need to cooperate with each other to solve the puzzles in the levels. The goal is to solve puzzles in levels, to collect treasure, and to try getting out of the infinite loop of drawings in the end.

T E C H N I C A L 

T e L3M e t r y

Technical TeL3Metry (PC) 2014

Sammy's Awards Finalist 2014

Roles: Lead Game Designer, Art Director, Artist & Animator, Level Designer, Programmer

Languages: Javascript

Platform: GameMaker

Art Software: Photoshop, ASEPRITE, Pixen

Description: Technical TeL3Metry is a 2D platform puzzle game where the player plays as L3M who needs to pass the test by traveling from a machine world to a digital world back and forth and making duplicates of himself.

Website: http://people.ucsc.edu/~yding13/art101/week10/hw-10.html

Link to Download:

http://people.ucsc.edu/~yding13/technicalTeL3Metry/

Crazy Egg

Crazy Egg (Web Game) 2014

Roles: Lead Game Designer, Art Director, Artist & Animator, Level Designer, Programmer

Languages: JavaScript

Platform: HTML5/Canvas

Art Software: Photoshop

Description: Crazy Egg is a click-and-point platform adventure puzzle game where the player creates a safe path for Eggy to walk through by adjusting the status of objects around the kitchen.

Link to Game: 

http://people.ucsc.edu/~yding13/crazyEgg/

 

Umbrella with Bells

Umbrella with Bells (Web Narrative Game) 2015

Roles: Game Designer, Story Writer

Languages: JavaScript, CSS

Platform: Inform7, HTML5/Canvas

Link to Game:

http://people.ucsc.edu/~yding13/UmbrellaWithBells.html

Page One:

Blank, Black, Blurring

Page One: Blank, Black, Blurring (PC/Web Narrative Game) 2015

Roles: Game Designer, Story Writer

Languages: JavaScript, CSS

Platform: Inform7, HTML5/Canvas

Link to Game: 

http://people.ucsc.edu/~yding13/CMPM148/Page_One/

TimeGap In The Mirror

TimeGap In The Mirror (PC/Web Narrative Puzzle Game) 2015

Roles: Game Designer, Story Writer

Languages: JavaScript, CSS

Platform: Inform7, HTML5/Canvas

Description: A fantasy science fiction text adventure with a mysterious mirror and a handheld time machine.

Link to Game: 

 

WHAT if

WHAT if (PC) In Progress

Roles: Lead Game Designer, Art Director, Artist, Level Designer, Programmer

Languages: C# ??

Platform: Unity ??

Art Software: Photoshop, Illustrator

Description: A puzzle game around a specific visual art style.

WEATHEMOTE

WEATHEMOTE (PC) In Progress

Roles: Lead Game Designer, Art Director, Artist, Level Designer, Programmer

Languages: C# 

Platform: Unity 

Art Software: Photoshop, Blender

Description: A Simulation Collection Exploration Game with A Specific Visual Art Style.

© 2016 by Yunyi Ding.

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